Changes to Fueldump

#ET|NoDownload|
62.210.115.183:27960 // et.etclan.net:27960

Is the changes on the map are fine or not ?

Poll ended at Sun Sep 04, 2016 2:55 pm

All is fine now we keep the changes.
8
67%
No, it was better before we have to put it back to the last version.
3
25%
Some changes are good but some other not (in this case please post your suggestions).
1
8%
I don't care.
0
No votes
 
Total votes : 12

Re: Changes to Fueldump

Postby DisColow » Tue Aug 02, 2016 2:35 pm

I've just played the map another time and I think that there's one main problem that affects the balance in favor of Allies:

There are two fences near the fuel dump and you can now build entirely only one of them.
However, this fence helps allies because it prevents axis to access the fuel dump quickly.

I think this fence actually advantages the Allies team and therefore I think Axis shouldn't be able to build it entirely. I think it's the only thing that prevents these changes to offer a real new fun version of fueldump!

Anyway, appart from that, you did amazing job MaTT! I like the idea of having an improved #ET version of the map :)
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Re: Changes to Fueldump

Postby Umelinydd » Tue Aug 02, 2016 3:55 pm

@Disco Agree with you, and out blast already suggested an idea for this problem which is adding a door (like in Fueldump Revenge)
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Re: Changes to Fueldump

Postby Hyper » Tue Aug 02, 2016 4:11 pm

So far, I think things are even. Allies dont have the cp spawn, so if they are not organized, they are all over the map, making them easier to hunt down. However if they work together, they have a easier job to do objective. So far all I have to say is I like the changes you made boss... :D
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Re: Changes to Fueldump

Postby Umelinydd » Tue Aug 02, 2016 4:13 pm

Hyper wrote:So far, I think things are even. Allies dont have the cp spawn, so if they are not organized, they are all over the map, making them easier to hunt down. However if they work together, they have a easier job to do objective. So far all I have to say is I like the changes you made boss... :D

Agree ... but allied cp spawn isn't removed but with 10s spawn time and 5 mins decrease (of map time limit) things got pretty even for both teams
Good job :up:
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Re: Changes to Fueldump

Postby Hyper » Tue Aug 02, 2016 9:00 pm

Well my bad, didnt took notice :D still i stand by my statement that i like the changes.
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Re: Changes to Fueldump

Postby FuRious » Sun Aug 28, 2016 2:59 pm

Well, after 1 month of test, we have to know the feeling of everyone.
Because improving the server is the priority, every opinions are important.
Today, a poll was added to know if the changes are finally good or not and if we have to modificate something again.

By advance thank you for your opinions.
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Re: Changes to Fueldump

Postby Fenrir » Sun Aug 28, 2016 3:56 pm

Well, it's just my personal opinion, but I like the new version better, we should really keep it! :)
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Re: Changes to Fueldump

Postby Ege » Sun Aug 28, 2016 5:01 pm

Played couple rounds and it seems well balanced to me, so i voted to keep it.
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Re: Changes to Fueldump

Postby Umelinydd » Sun Aug 28, 2016 5:13 pm

Keep it.
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Re: Changes to Fueldump

Postby MaTT » Sun Aug 28, 2016 5:55 pm

To the person who voted "No, it was better before we have to put it back to the last version", would you mind sharing with us what you don't like about it?
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