Changes to Fueldump

#ET|NoDownload|
62.210.115.183:27960 // et.etclan.net:27960

Is the changes on the map are fine or not ?

Poll ended at Sun Sep 04, 2016 2:55 pm

All is fine now we keep the changes.
8
67%
No, it was better before we have to put it back to the last version.
3
25%
Some changes are good but some other not (in this case please post your suggestions).
1
8%
I don't care.
0
No votes
 
Total votes : 12

Re: Changes to Fueldump

Postby ProLama » Sun Aug 28, 2016 7:45 pm

I didn't vote yet, but I don't like few changes.

East depot gate (can be fully repaired), because of that people started to walljumping like all the time. Alliance are not destroying it, just double jump across gate. Axis are doing same thing, after they build it, they are double jumping to defuse bomb on fueldump. So it looks like half of server is breaking rules now.
Because of that above change, people don't care about that (west depot gate can't be fully repaired), from east with double jump is easier.
So We have start to watch people who's acting like that, or just make it like it was before.

I didn't like respawn change on first part of map (Axis CP), but MaTT changes it from default, so it's not that bad now.
User avatar
ProLama
.
 
Posts: 406
Joined: Wed Nov 25, 2015 11:05 pm
Location: Poland
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Thompson
Wolfenstein ET Name: #ET|ProLama'
Clan Wars: 5

Re: Changes to Fueldump

Postby FuRious » Sun Aug 28, 2016 9:22 pm

Veteran wrote:
East depot gate (can be fully repaired), because of that people started to walljumping like all the time. Alliance are not destroying it, just double jump across gate. Axis are doing same thing, after they build it, they are double jumping to defuse bomb on fueldump. So it looks like half of server is breaking rules now.
Because of that above change, people don't care about that (west depot gate can't be fully repaired), from east with double jump is easier.
So We have start to watch people who's acting like that, or just make it like it was before.


Well i have to agree with that. :)
Image

Image

Image

Image
User avatar
FuRious
.
 
Posts: 8125
Joined: Fri Feb 10, 2012 9:22 pm
Location: France, Lyon
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: My Knife
Wolfenstein ET Name: #ET|FuRi@u$|
Steam Name: etfurious1
Clan Wars: 0

Re: Changes to Fueldump

Postby Outblast » Sun Aug 28, 2016 9:54 pm

Veteran wrote:I didn't vote yet, but I don't like few changes.

East depot gate (can be fully repaired), because of that people started to walljumping like all the time. Alliance are not destroying it, just double jump across gate. Axis are doing same thing, after they build it, they are double jumping to defuse bomb on fueldump. So it looks like half of server is breaking rules now.
Because of that above change, people don't care about that (west depot gate can't be fully repaired), from east with double jump is easier.
So We have start to watch people who's acting like that, or just make it like it was before.

I didn't like respawn change on first part of map (Axis CP), but MaTT changes it from default, so it's not that bad now.

I like the change but this issue needs to be resolved.
Image
User avatar
Outblast
.
 
Posts: 780
Joined: Sun Dec 06, 2015 12:06 pm
Location: Poland
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Firing for effect!
Wolfenstein ET Name: #ET|Outblast|
Clan Wars: 5

Re: Changes to Fueldump

Postby DisColow » Mon Aug 29, 2016 9:24 pm

I voted to put back the map to what it was before, but that needs some explanation.

The fact is I like the changes MaTT made to the map. However, it has became way too short now.
You don't enjoy killing some people and dueling before the fueldump explodes because it has become too easy for the allies to destoy it when axis doesn't teamplay.

Well, that was my point, seeing the poll's trend, it looks like it won't matter :lool:
User avatar
DisColow
.
 
Posts: 370
Joined: Fri May 06, 2016 2:39 pm
Location: France, Annecy
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Push
Wolfenstein ET Name: #ET|DisColow|M2S
Clan Wars: 3

Re: Changes to Fueldump

Postby FuRious » Mon Aug 29, 2016 9:40 pm

DisColow wrote:
Well, that was my point, seeing the poll's trend, it looks like it won't matter :lool:


To improve the the map and thus the server we nee every feelings, suggestions, ideas :P
Image

Image

Image

Image
User avatar
FuRious
.
 
Posts: 8125
Joined: Fri Feb 10, 2012 9:22 pm
Location: France, Lyon
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: My Knife
Wolfenstein ET Name: #ET|FuRi@u$|
Steam Name: etfurious1
Clan Wars: 0

Re: Changes to Fueldump

Postby Outblast » Tue Aug 30, 2016 1:40 pm

Im again going to suggest inserting a door if possible on the East(like in Fuel Dump summer). That way axis wont have to wall jump to defend and allies will have the chance to infiltrate it with a cover ops. If axis stop jumping over it, allie noobs wont get the idea that it's ok for them to do it too.
Image
User avatar
Outblast
.
 
Posts: 780
Joined: Sun Dec 06, 2015 12:06 pm
Location: Poland
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Firing for effect!
Wolfenstein ET Name: #ET|Outblast|
Clan Wars: 5

Previous

Return to NoDownload - ET 3.00

  • Advertisement