Reviewing recharging times and minor changes?

#ET|NoDownload|
62.210.115.183:27960 // et.etclan.net:27960

Re: Reviewing recharging times and minor changes?

Postby MaTT » Wed Sep 16, 2015 1:11 pm

Hitman47 wrote:Good one!

Now the next thing, dynamite planting in the last 30sec?

I can see big problems with that, it basically gives the ability for a match to last forever if the allied attack is consistent enough. If the Axis have managed to drag the timer down to the last 30 seconds, they deserve to win imo.
User avatar
MaTT
.
 
Posts: 3774
Joined: Fri Jun 17, 2011 12:07 pm
Location: England, East Sussex
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: 1.75 Turbo
Wolfenstein ET Name: #ET|TitaN*|
Steam Name: Mattipoika
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby *McT*DraKula » Wed Sep 16, 2015 6:05 pm

It 's a shame to reduce the recovery time of the panzer . Now it is not possible More Fun . Sin was a great server ... not anymore :( .
User avatar
*McT*DraKula
.
 
Posts: 10
Joined: Sun Mar 15, 2015 12:43 pm
Location: Italia ( Napoli )
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Panzer / airstrike
Wolfenstein ET Name: DraKula
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby FuRious » Wed Sep 16, 2015 6:50 pm

*McT*DraKula wrote:It 's a shame to reduce the recovery time of the panzer . Now it is not possible More Fun . Sin was a great server ... not anymore :( .


I understand you much as panzer user drakula but we have to find a deal to get fun with eachother. It's annoying and unfair when you got two shots under 3 seconds. Also it's always better to reduce the charge time instead of remove totally this weapon.
Hope you'll understand it. ;)
Image

Image

Image

Image
User avatar
FuRious
.
 
Posts: 8216
Joined: Fri Feb 10, 2012 9:22 pm
Location: France, Lyon
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: My Knife
Wolfenstein ET Name: #ET|FuRi@u$|
Steam Name: etfurious1
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby Hitman47 » Thu Sep 17, 2015 11:30 am

MaTT wrote:
Hitman47 wrote:Good one!

Now the next thing, dynamite planting in the last 30sec?

I can see big problems with that, it basically gives the ability for a match to last forever if the allied attack is consistent enough. If the Axis have managed to drag the timer down to the last 30 seconds, they deserve to win imo.


Hmm, personally I think it won't come to that.
But I'm curious what others might think?
I have sex daily
I mean dyslexia.

Fcuk.

Image
User avatar
Hitman47
.
 
Posts: 41
Joined: Fri Jun 05, 2015 2:50 pm
Location: Breda, The Netherlands
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Snipah
Wolfenstein ET Name: Hitman 47
Steam Name: echowave
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby Mashood » Thu Sep 17, 2015 7:40 pm

30 seconds is a fair splitted for both of the teams,
So i don't recommend changing the dynamite
Image
User avatar
Mashood
500 Post Milestone
 
Posts: 518
Joined: Tue Aug 20, 2013 7:45 am
Location: Afghanistan
Home-Game: Wolfenstein Enemy Territory
Wolfenstein ET Name: #ET|Masood
Steam Name: BadassCrafter
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby Fenrir » Fri Sep 18, 2015 5:13 am

Well the soldier is nearly useless now because the recharge time effects also the adrenalin string xP but thats the price to pay if u want that panzerfaust hard xP
Image

“We can't stop here, this is bat country!”
― Hunter S. Thompson, Fear and Loathing in Las Vegas
#ET||

Image
User avatar
Fenrir
.
 
Posts: 1155
Joined: Wed Aug 12, 2015 9:38 pm
Location: Germany, Bavaria
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: K98-k
Wolfenstein ET Name: #ET|Fenrir|FO
Clan Wars: 2

Re: Reviewing recharging times and minor changes?

Postby Lurker » Fri Sep 18, 2015 6:34 pm

I cant even self adren using flamer. It takes so long to recharge which is no fun. I've played medic and field ops all my life now when i switch to soldier this happens.
Image
User avatar
Lurker
.
 
Posts: 71
Joined: Wed Aug 12, 2015 12:27 am
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: MP 40
Wolfenstein ET Name: #ET|Lurker|
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby FuRious » Fri Sep 18, 2015 6:36 pm

Lurker wrote:I cant even self adren using flamer. It takes so long to recharge which is no fun. I've played medic and field ops all my life now when i switch to soldier this happens.



Maybe the time is setted to high it was 10 000 ms and now it's 23 000 ms. So we can put 16 000ms ?

What everyone think about it ?
Image

Image

Image

Image
User avatar
FuRious
.
 
Posts: 8216
Joined: Fri Feb 10, 2012 9:22 pm
Location: France, Lyon
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: My Knife
Wolfenstein ET Name: #ET|FuRi@u$|
Steam Name: etfurious1
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby Hitman47 » Fri Sep 18, 2015 9:07 pm

Looks perfect now
I have sex daily
I mean dyslexia.

Fcuk.

Image
User avatar
Hitman47
.
 
Posts: 41
Joined: Fri Jun 05, 2015 2:50 pm
Location: Breda, The Netherlands
Home-Game: Wolfenstein Enemy Territory
Favourite Weapon: Snipah
Wolfenstein ET Name: Hitman 47
Steam Name: echowave
Clan Wars: 0

Re: Reviewing recharging times and minor changes?

Postby Straw » Sat Sep 19, 2015 4:04 pm

As far as Panzers can't fire twice in a row it's fine I guess :)
User avatar
Straw
.
 
Posts: 8437
Joined: Fri Jun 17, 2011 2:35 pm
Location: France, Laval
Home-Game: Counter Strike - Global Offensive
Favourite Weapon: Spoon
Wolfenstein ET Name: #ET|Straw|
Steam Name: Mansikka
Clan Wars: 1

PreviousNext

Return to NoDownload - ET 3.00

  • Advertisement