Reviewing recharging times and minor changes?

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Reviewing recharging times and minor changes?

Postby Hitman47 » Mon Sep 14, 2015 12:18 pm

Early I saw Glory started a topic about the panzer recharge timer.
I think this actually applies to a lot of others aswell.

For example, cov-ops can spawn with poison gas.
In maps like Oasis this means that when the dynamite is planted at one of the guns and a cov ops throws a shitload of gas, there's absolutely no way of disarming anymore.


Also, maybe it's a good idea to reduce the amount of molotovs you can carry.
Now it's 3 I recall, it would be better if you can only have one.
This way you'll only use it as a last resort and not to spam.


Another point, is it possible to load a script that works as follow:
- The dynamite has a 30 sec timer right?
Well when in the last 30sec of a match the dynamite is planted, wouldn't it be fair (and exciting) if the time resets back to a minute.
This way the one's planting the dynamite still have a change and the other team keeps on their toes.

So you're planting in the last 30sec of the game, the gametime sets back to 1:00.
Say at this point (on fueldump) the Axis disarm the dynamite and there are still 20sec left.
When there's been a new plant within those 20sec, the gametime sets back again to 1:00 and so on.

Would be an awesome addition to the game experience I think.
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Re: Reviewing recharging times and minor changes?

Postby FuRious » Mon Sep 14, 2015 5:03 pm

Hitman47 wrote:For example, cov-ops can spawn with poison gas.
In maps like Oasis this means that when the dynamite is planted at one of the guns and a cov ops throws a shitload of gas, there's absolutely no way of disarming anymore.


Gas is part of the game like panzerfaust or molotov are. If we are removing some weapons we are reducing the fun in game and then come quickly bored.
For this, i disagree.

Hitman47 wrote:Also, maybe it's a good idea to reduce the amount of molotovs you can carry.
Now it's 3 I recall, it would be better if you can only have one.
This way you'll only use it as a last resort and not to spam.


Unfortunately it's not possible to reduce the amount of molotovs in Jaymod. It's only possible with the plugin Enhanced mod with what, we got some issues already..



Hitman47 wrote:Another point, is it possible to load a script that works as follow:
- The dynamite has a 30 sec timer right?
Well when in the last 30sec of a match the dynamite is planted, wouldn't it be fair (and exciting) if the time resets back to a minute.
This way the one's planting the dynamite still have a change and the other team keeps on their toes.

So you're planting in the last 30sec of the game, the gametime sets back to 1:00.
Say at this point (on fueldump) the Axis disarm the dynamite and there are still 20sec left.
When there's been a new plant within those 20sec, the gametime sets back again to 1:00 and so on.

Would be an awesome addition to the game experience I think.


Indeed, it's possible to implement it even if it's a big work to script it :P
Also, it's probably more easier to allow planting dynamite after that 30sec left. In this case the map don't stop till the dynamite is defused or the objective destroyed. :)
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Re: Reviewing recharging times and minor changes?

Postby Hitman47 » Mon Sep 14, 2015 5:24 pm

You're not getting me on the gas I think.
I don't want to remove but because of the fast recharge time you can keep throwing gas.
Keep the gas (cause it's awesome!) but lower the recharge time for cov-ops aswell as the panzer recharge time.

On the molotov's, that's too bad. But was worth a shot.

That would also be a good idea for the dynamite.
In favor of that IF the script is too much work (I'd like to help writing the script).
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Re: Reviewing recharging times and minor changes?

Postby FuRious » Mon Sep 14, 2015 5:30 pm

Hitman47 wrote:You're not getting me on the gas I think.
I don't want to remove but because of the fast recharge time you can keep throwing gas.
Keep the gas (cause it's awesome!) but lower the recharge time for cov-ops aswell as the panzer recharge time.



In this case it's possible and easy to do it, but let's see other opinions :P
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Re: Reviewing recharging times and minor changes?

Postby Fenrir » Tue Sep 15, 2015 7:45 am

FuRious wrote:
Hitman47 wrote:You're not getting me on the gas I think.
I don't want to remove but because of the fast recharge time you can keep throwing gas.
Keep the gas (cause it's awesome!) but lower the recharge time for cov-ops aswell as the panzer recharge time.



In this case it's possible and easy to do it, but let's see other opinions :P


My opinion is...
-unchange the poison-gas
-higher delay between panzerfaustshots
-Airstrikes are ok for me because there is a limit number of airstrikes anyway
-The number of Molotovs should be reduced to 1 or max. 2

:D :D
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Re: Reviewing recharging times and minor changes?

Postby Straw » Tue Sep 15, 2015 12:33 pm

As far as I remember, I don't think that we are able to change the amount of Molotovs
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Re: Reviewing recharging times and minor changes?

Postby FuRious » Tue Sep 15, 2015 12:51 pm

Like i said, it's not possible in jaymod. It's possible only with the plugin enhanced mod with what we got issues (crashs + reduce the security of the server). :)
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Re: Reviewing recharging times and minor changes?

Postby Hitman47 » Tue Sep 15, 2015 4:30 pm

FuRious wrote:Like i said, it's not possible in jaymod. It's possible only with the plugin enhanced mod with what we got issues (crashs + reduce the security of the server). :)


Hmm, 2 things that are really of importance.
Too bad, cause it would surely enhance the game experience.
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Re: Reviewing recharging times and minor changes?

Postby FuRious » Tue Sep 15, 2015 9:21 pm

Ok Soldier charge time reduced, now it's not possible to do double shot with a panzer anymore. :)
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Re: Reviewing recharging times and minor changes?

Postby Hitman47 » Wed Sep 16, 2015 9:55 am

Good one!

Now the next thing, dynamite planting in the last 30sec?
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