Hitman47 wrote:For example, cov-ops can spawn with poison gas.
In maps like Oasis this means that when the dynamite is planted at one of the guns and a cov ops throws a shitload of gas, there's absolutely no way of disarming anymore.
Gas is part of the game like panzerfaust or molotov are. If we are removing some weapons we are reducing the fun in game and then come quickly bored.
For this, i disagree.
Hitman47 wrote:Also, maybe it's a good idea to reduce the amount of molotovs you can carry.
Now it's 3 I recall, it would be better if you can only have one.
This way you'll only use it as a last resort and not to spam.
Unfortunately it's not possible to reduce the amount of molotovs in Jaymod. It's only possible with the plugin Enhanced mod with what, we got some issues already..
Hitman47 wrote:Another point, is it possible to load a script that works as follow:
- The dynamite has a 30 sec timer right?
Well when in the last 30sec of a match the dynamite is planted, wouldn't it be fair (and exciting) if the time resets back to a minute.
This way the one's planting the dynamite still have a change and the other team keeps on their toes.
So you're planting in the last 30sec of the game, the gametime sets back to 1:00.
Say at this point (on fueldump) the Axis disarm the dynamite and there are still 20sec left.
When there's been a new plant within those 20sec, the gametime sets back again to 1:00 and so on.
Would be an awesome addition to the game experience I think.
Indeed, it's possible to implement it even if it's a big work to script it
Also, it's probably more easier to allow planting dynamite after that 30sec left. In this case the map don't stop till the dynamite is defused or the objective destroyed.