Changes to maps

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Re: Changes to maps

Postby ProLama » Tue Jan 12, 2016 1:32 pm

Ok, if it going to work it's perfect for me.
What about a respawn in second part of this map? When you kill someone on exit from cave, it's a huge % chance he will get respawned and kill you with spawnshield, which is really annoying there.
I propose to lower durabity of spawnshield.
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Re: Changes to maps

Postby Straw » Tue Jan 12, 2016 1:33 pm

MaTT wrote:I like that idea, although it's going to be very difficult, if not impossible to do without some clever workarounds. Map scripts can sometimes be very restrictive... Certainly worth a try though!


I know Weaver is doing map scripts, maybe he has some mapping skills :) I don't know how it's going to done but I like the idea too.

As far as it doesn't involve big downloads.
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Re: Changes to maps

Postby WeaveR » Tue Jan 12, 2016 5:40 pm

I do believe I could do that, if I try though, it seems like it would be a very long and tedious process.
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Re: Changes to maps

Postby Straw » Wed Jan 13, 2016 10:12 am

WeaveR wrote:I do believe I could do that, if I try though, it seems like it would be a very long and tedious process.



We can give you a test server that you could try on localhost to make the changes and take your time :)
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Re: Changes to maps

Postby Outblast » Mon Jan 18, 2016 1:48 pm

Any luck?
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Re: Changes to maps

Postby Cplyakap » Wed Jan 04, 2017 7:20 pm

I don't want to be misunderstood,I only write my opinions. :D

In Gold Rush,Axis default spawn point is changed when the tank arrived the second barrier.It makes the Axis' work much harder.I think,when tank arrive second barrier,spawn point should remain it.On the other hand,its default time (30 minutes) is far more precise I think.Steal the tank,pass two barriers,reach the bank and steal two gold crates,secure them and steal truck,pass two barriers also with it.Gold Rush may be the hardest map for Allies.Oasis is still 30 minutes.Replacing their map times is good idea,I think. :up: Gold Rush 30 minutes,Oasis 25 minutes.
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