HvZ wrote:So I played a bit today - not making a single shot and my cover just goes poof. I have a demo, but its bit too long, so will just tell the specifics:
When using adre - you lose cover.
When using cover for certain time (without making any shots or adre) cover loses (seems to be random for me).
In the current settings, the player lose his uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni) because it's setted to 519 (1+2+4+512). So it's normal if you lose your uniform while using adre if an enemy catch you
1 Level 4 Coverts have more accurate scoped weapons.
2 Disguised coverts can only be identified with the "crosshair name" by level 4 Field Ops.
4 After detonating a satchel charge, the primary weapon will be selected instead of satchel again.
8 Coverts in disguise take half the normal combat damage.
16 Coverts in disguise take no splash damage.
32 Coverts do not automatically lose their uniform if an enemy sees them firing a weapon.
64 Coverts do not automatically lose their uniform if they fire a non-silent weapon.
128 Coverts do not automatically lose their uniforms if they attach to an emplaced MG weapon. Note that this flag has nothing to do with firing.
256 Coverts are awarded xp for constructive use of smoke.
512 Coverts will lose their uniform if an enemy sees him using ANY weapon (otherwise knife/satchel/smoke/binoc will never lose uni).
1024 A disguised covert can still steal enemy uniforms.
So what do you suggest to set now ?